|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.01.21 15:32:00 -
[1]
Ok...I've posted a few suggestions here previously - but this time I'm going to condense as many as possible into 1 thread for ease of reading:
1. Science Ships (Full idea in sticky 'Next Gen Science & Research') - R&D agents come on board your ship - Gain RPs ACTIVELY by the missions you run, hacking/archeology sites you visit with your agent etc - Maybe have a number of lab slots - Rewards could be datacores, improved invention, your own corp/alliance's BRAND of BPCs (unique fittings, build cost, maybe even some better stat modules?).
2. POS Jump Clone facility - CCP want more people in 0.0 - People complain about POS's being too easy to destroy - Means POS's are a proper valuable asset you can call home in 0.0 that corps without a fleet of dreads/carriers would then have a chance defending. - Make a limit of say 10 clones per POS. Helps smaller unaligned corps into 0.0.
3. Racial tech II Destroyers - I want more racially unique ships so I suggest the following ships:
++ Amarr Prism Ships ++ - If you've played Epic Space Marine you will have seen Eldar Prism tanks (or Species 8472 planet killers for Trekkies), where a group of Prism ships fire at one specific Prism ship which focuses their fire into one large blast. - Bonuses for focusing the fire on larger ships upto Capital ships, maybe larger range for bigger blasts etc
++ Caldari Planck Stabilizers ++ - I suggest these ships are basically smaller logistics ships that have an area of effect to friendly shields (The Gungan effect for Phantom Menace fans) - A visible shield is produced which allied ships get either increased shield recharge, shield boost or hardened shields within 20km areo of the logistics shield Planck Stabilizer ship (no bonuses if enemy is within this 'shield' area affect)
++ Gallente Drone Armada ships ++ - These ships should have a module capable of neutralizing or having a chance of taking control of enemies drones. - Bonus for allied/gang drones
++ Minmatar Salvager/Junker ++ - These ships should get salvage bonuses, get remote hull repair bonus - Capable of carrying rigs and jury rigging allied ships while in space (maybe cycle to fit a rig to a friendly = calibration points in seconds).
My thoughts are this gives each race a new dimension for their fleets, gives more roles for people in fleets and would allow some sexy new ships with their own tactics into the game.
4. Shattered Planet Deadspace areas (Full idea in 'Tactical Environments' sticky) - A Large badlands area of hollow asteroids, spacedust , and no CONCORD. - Switch off the overview, have people 'point and click to target' make the deadspace area 'Dark' so you only get light from your ship or modified light emitting probes. - Allow people to achor their ship up on asteroids out of sight, and dont warp them out if they log off while in the deadspace. - Allow some Player owned achorable structures (or convertable asteroids): hidden labs and factories, black markets for selling drugs/boosters or creating 'Hitman' contracts requiring the targets frozen corpse to complete, casinos, brothels and any other den's on inequity you can think of.
5. POS Dronebays defense - A defensive structure that has fighters and large numbers of drones as a primary defense - Allow it to manufacture upto a limit of drones/fighters if supplied with minerals and BPC
6. Corporate Improvements (Additional to those in 'Corporate Tools' sticky) + Corporate Insurance for ships + Monthly reports (By Division and By Member: Ship Losses, market/total Income, total activity time) + Organizational Charts showing eidtable roles/responsibilities + Share buyback option for CEOs
7. Political Standings changes - Missions for groups giving whole group standing increases - Corp Standing to be based on average of 5 NPC corp 'relationship managers' to that NPC corp - More 'Events' based on NPC corps which are invite only to corps with high standings
- Ideas are my business...maybe thats why I'm always broke! Science Ships |

Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.01.21 15:41:00 -
[2]
Edited by: Vyktor Abyss on 21/01/2007 15:39:53 8. Office Rentals - Allow offices rental contracts for a longer terms than 1 month at a set monthly rate that does not fluctuate. - Bonuses if office is rented by that NPC corp's 'relationship manager'.
Well....Thats all for now....I'll keep updating this thread as I have more ideas. Consructive feedback appreciated, negative comments welcome too I guess - An Oveur comment...A dream! 
Cheers, Vyk.
- Ideas are my business...maybe thats why I'm always broke! Science Ships |

Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.01.24 00:25:00 -
[3]
Edited by: Vyktor Abyss on 24/01/2007 00:21:48 9. Sonic Charge - An anti-cloaking ping...Kind of like a submarine locator. - I'd suggest a slowly deployed 'probe' launchable from a probe launcher that after launch does a ping every 15 seconds in a 30km area. - Cloaked targets become visible (not on the overview) for 3-5 seconds.
- Ideas are my business...maybe thats why I'm always broke! Science Ships |

Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.03.01 23:46:00 -
[4]
Edited by: Vyktor Abyss on 01/03/2007 23:43:02
10. I want to see stations/POS display the ships docked and even after logoff (anchor them there)
When you dock in a station, it'd be nicer if your active ship anchored up at the station (protected by the station/POS shields) even if you logout until you next undock - making the look of stations much more dynamic. I'd love to see a titan, mothership etc parked up.
Jita and other trade hub stations would look amazing!
11. Allow ships to become even more customised based on experience
Ship in use slowly gets customised. - Maybe 1% additional resistance per 24 hrs of use? Maximum 5% additonal. - additonal 5 m/s upto 25 m/s base speed
These very small customisations would endear people to their individual ships more.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.03.08 12:45:00 -
[5]
thanks for the feedback...More ideas brewing...
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.03.11 23:50:00 -
[6]
Funny thing this fantasy game ain't it? I could swear I can hear explosions of enemy ships...maybe not, I've played without sound for so long....
Does 'suspension of disbelief required' need to be advertised on the box. Or would you rather it was just renamed from 'sonic' to perhaps a pulse in the Electromagnetic spectrum...? Maybe 'radio'....since that's something we're used to hearing...
How does a radio pulse sound? PING PING PING PING...ooh I've detected 4 cloaked forum trolls. (no offense - tx for reading).
:-P
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.05.25 11:22:00 -
[7]
Originally by: EadTaes You have alot of nice ideas like POS Dronebays defense to name one. But the T2 destroyers dont fly. Why because they arent balanced with them selves. If you make a new ship all ofve those ships need to be balance with each other. That mean if you make one combat you need to make them all combat. If you give one Ewar bonus you need to do it for all ofve them. If you make one logistical you need to make them all logistical. right now inorder you have a: Combat, Logistical, Ewar and Salvager. They totaly unequal them selves. Sorry.
Cheers for the feedback.
I realise there's no balance racially in terms of combat/non-combat in these ships. That is the intention to make each race have more UNIQUE ships - not just their own generic copy of other races, with 1 type coming out on top. Each ship would have its purpose. And since the Destroyers skill is not a RACIAL destroyers skill, I dont see the issue tbh.
If everyone wants to fly the Amarr one (like I'd love to), then they train amarr frigate 5 - hardly difficult to get for non Amarr....'nuff said.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.06.01 11:22:00 -
[8]
Originally by: ghosttr All decent except #2.
I mean why have outpost anyway if you can do all the same stuff in your pos. Clones and market should be restricted to outposts only. And poses are getting jump arrays anyways which allow people to move from pos to pos.
Thanks - At time of writing, there was no jump arrays at POS so the jump clones was a solution/suggestion for that. I guess it remains to be seen how jump arrays will work, I only hope the sovreignty they require and the cost do not restirct them to the very wealthy alliances only. The easier/cheaper it is for ALL levels of alliances/corps/individuals to get based sucessfully out in 0.0, the more interesing it will be.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation
|
Posted - 2007.06.06 22:49:00 -
[9]
More ideas!
12. Seed POS/POS Array blueprints - Is there ant real reason these can't be manufatured?
13. Provide Hirable NPC mercs for Players (to help protect a convoy etc)
14. Player generated missions!
There's more...But I'm too tired!
Cheers
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Vyktor Abyss
The Abyss Corporation Abyss Alliance
|
Posted - 2007.12.11 04:37:00 -
[10]
Been a while.
Wonder if these ideas are still viable then...
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
|
|
|
|